﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 慈祥的外婆:Minion
    {
        public 慈祥的外婆():base()
        {
            Race = race.beast;
            Star = 2;
        }

        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 大灰狼());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 慈祥的外婆();
        }
    }


    class 慈祥的外婆_金色 : Minion
    {
        public 慈祥的外婆_金色() : base()
        {
            Race = race.beast;
            Attack = 2;
            Health = 2;
            Star = 2;
        }

        public override Minion NewOne()
        {
            return new 慈祥的外婆_金色();
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 大灰狼_金色());
            base.Deathrattle();
        }
    }
}
